🧠 Social Engineering Sentinel +175 XP · 🧠 Social Engineering Sentinel
Interactive Lab Advanced Ages 10–18

🧠 Social Engineering Sentinel

Pretext calls, impersonation, tailgating — stop them before they start

"The IT help desk is calling. The substitute teacher knows too much. The lost delivery driver needs to be let inside. None of them are who they say they are."

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Social Engineering Sentinel Badge
Earned on completion
+175 XP
📜 Certificate included
PREVIEW
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Badge Unlocked
Social Engineering Sentinel
Social Engineering Sentinel
+175 XP · Ages 10–18
📜 Shareable certificate included
LEARNING OBJECTIVES

What your child will learn

Identify pretext attacks: fake IT help desk calls, authority impersonation, and urgency pressure

Recognize social engineering in physical environments including tailgating and inside-access cons

Apply the verify-before-you-trust principle to unexpected requests from strangers claiming authority

Understand how attackers layer multiple techniques in a single "boss battle" multi-vector con

Respond correctly: hang up, report to a trusted adult, block physical access, and verify through a known channel

MISSION OVERVIEW

How this mission works

A 5-scene interactive lab covering the social engineering attacks kids and teens face in school, on the phone, and in public. Scene 1: A fake IT help desk caller claims your school account is locked and needs your password — right now. Scene 2: A substitute teacher in the hallway knows your schedule, your teacher's name, and your locker number — but something is off. Scene 3: A lost delivery driver needs someone to hold the door open so he can bring in heavy boxes. Scene 4: "Your parent called the office" — a stranger claims to have permission to check you out of school. Scene 5: Boss Battle — a sophisticated multi-vector con artist uses authority, urgency, and insider knowledge all at once. Identify all four social engineering techniques to complete the mission.

SAMPLE SCENARIOS

What students actually encounter

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"Hi, this is IT. Your school account is showing a security alert. I need your password right now or it gets locked permanently in 5 minutes."

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A substitute greets you by name, mentions your teacher, and knows your locker — but you've never seen them before.

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A delivery driver at the school entrance says the boxes are too heavy to carry alone and asks you to hold the door.

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AI MENTOR

Cipher is with them the whole way

When a student gets stuck on Social Engineering Sentinel, Cipher appears with a mission-specific nudge — no spoilers, just a hint toward the right thinking. Make a wrong choice, and Cipher explains the real-world consequence. Finish the mission, and Cipher generates a personalized performance debrief based on exactly how the student played it.

💡 3-tier hints (nudge → teach → reveal)
🎯 Wrong-answer concept explanations
📊 Personalized debrief on completion
⏱️ Auto-triggers after 30 seconds idle
STANDARDS ALIGNMENT

ISTE alignment

ISTE Digital Citizen 2b, 2c & 2d

Students engage in positive, safe, legal, and ethical behaviors in digital and physical environments; demonstrate an understanding of rights and obligations when interacting with authority figures online and in person; and manage their personal data against social engineering attacks that exploit trust and urgency.

Digital Citizen 2b Digital Citizen 2c Digital Citizen 2d

Ready to start Social Engineering Sentinel?

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