๐Ÿ’– Being Kind Online +125 XP ยท ๐Ÿ’– Kind Word Hero
Quiz Mission ๐ŸŒฑ Intro ๐Ÿ•’10 min Ages 5โ€“8

๐Ÿ’– Being Kind Online

Kind words online make the internet a happier place โ€” for everyone

"Someone calls another kid a mean name in a chat. A player writes "lol u suck ๐Ÿ™‚" in a game lobby. You see one kid being unkind to another in a group chat. A friend shares a drawing and asks what you think. In all four, the right move is the same: be kind, stand up, and tell a grown-up."

๐Ÿ’–
Kind Word Hero Badge
Earned on completion
+125 XP
๐Ÿ“œ Certificate included
PREVIEW
๐Ÿ’–
Badge Unlocked
Kind Word Hero
Being Kind Online
+125 XP ยท Ages 5โ€“8
๐Ÿ“œ Shareable certificate included
LEARNING OBJECTIVES

What your child will learn

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Use kind words when gaming or chatting online โ€” treating people online the way you would treat them in person

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Recognize that unkind online words hurt just like in-person words, even when there is a smiley or the sender says "just joking"

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Be an upstander when you see someone being unkind online โ€” send a kind message to the kid who was hurt and tell a grown-up in real life

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Pick the kind reply when a friend shares something online (a drawing, a story, a game score) โ€” encouragement beats a joke or a mean put-down

MISSION OVERVIEW

How this mission works

A young learner is playing a game or chatting online and sees unkind words fly by. The big lesson: unkind words on a screen still hurt the same as in person โ€” a "just joking" smiley does not make mean text kind, a friend who looks sad in a chat needs help the same way a friend who looks sad in real life needs help. Across the four scenes, a kid sees a mean name in a chat, a player writes "lol u suck ๐Ÿ™‚" in a game lobby, a kid sees one player being unkind to another who looks sad, and a friend shares a drawing asking for feedback. In every case the kind move is the same: use kind words, stand up for the kid who was hurt, and tell a grown-up in real life. Pass 3 of 4 to earn the Kind Word Hero badge and 125 XP. Designed for Kindergarten through Grade 2 โ€” read-aloudable sentences, large illustrated tap-cards, no typing required.

SAMPLE SCENARIOS

What students actually encounter

๐ŸŽฏ

Someone calls another kid a really mean name in a chat. What is the best move?

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A player writes "lol u suck ๐Ÿ™‚" to another player in a game lobby. Is that still mean?

๐ŸŽฏ

You see one kid in a group chat being unkind to another kid who looks sad. What is the best move?

๐Ÿค–
AI MENTOR

Cipher is with them the whole way

When a student gets stuck on Being Kind Online, Cipher appears with a mission-specific nudge โ€” no spoilers, just a hint toward the right thinking. Make a wrong choice, and Cipher explains the real-world consequence. Finish the mission, and Cipher generates a personalized performance debrief based on exactly how the student played it.

๐Ÿ’ก 3-tier hints (nudge โ†’ teach โ†’ reveal)
๐ŸŽฏ Wrong-answer concept explanations
๐Ÿ“Š Personalized debrief on completion
โฑ๏ธ Auto-triggers after 30 seconds idle
STANDARDS ALIGNMENT

ISTE alignment

ISTE Digital Citizen 2c โ€” Digital Etiquette

Young learners understand that unkind words online hurt the same as in person, recognize that "just joking" mean text is still mean, and practice being an upstander: sending a kind message to the kid who was hurt and telling a trusted grown-up in real life when they see someone being unkind online.

Digital Citizen 2c

Ready to start Being Kind Online?

Unlock all 16 missions with a Family Plan. Educators get a free pilot for their entire classroom.