Covers 22 of 22 missions via CSTA K-12 crosswalk; aligns to HI district-level digital citizenship frameworks.
All 36 missions mapped to Hawaii's framework codes, with the specific scene or objective that covers each standard.
| Mission | Hawaii Standard Codes | What's Covered | Status |
|---|---|---|---|
|
Password Fortress
Ages 8–12 · 100 XP
|
Password strength fundamentals; credential protection across grade bands |
✓ Covered | |
|
Phishing Pond
Ages 8–12 · 100 XP
|
Phishing recognition; social engineering defense; domain verification |
✓ Covered | |
|
Privacy Shield
Ages 8–12 · 100 XP
|
Personal data types; privacy settings; digital footprint awareness |
✓ Covered | |
|
Social Savvy
Ages 8–14 · 100 XP
|
Digital citizenship; positive online identity; safe social media behavior |
✓ Covered | |
|
Malware Maze
Ages 10–14 · 120 XP
|
Malware taxonomy; ransomware mechanics; infection prevention |
✓ Covered | |
|
Phishing Inbox Detective
Ages 10–14 · 120 XP
|
Phishing inbox simulation; domain spoofing; link evaluation |
✓ Covered | |
|
Password Fortress Interactive
Ages 10–14 · 150 XP
|
Password entropy; passphrase construction; brute-force resistance |
✓ Covered | |
|
Two-Factor Fortress
Ages 10–14 · 150 XP
|
Two-factor authentication; SIM-swap awareness; MFA best practices |
✓ Covered | |
|
Scam Spotter
Ages 10–14 · 150 XP
|
Phone scam recognition; government impersonation; SMS phishing |
✓ Covered | |
|
Privacy Guardian
Ages 10–14 · 150 XP
|
Photo metadata privacy; location data risks; social profile privacy |
✓ Covered | |
|
Cyberbullying Defender
Ages 10–14 · 150 XP
|
Cyberbullying recognition; upstander decision-making; reporting |
✓ Covered | |
|
AI & Deepfake Detective
Ages 12–18 · 150 XP
|
AI-generated image detection; deepfake voice identification; synthetic media |
✓ Covered | |
|
Smart Device & Public Wi-Fi Defender
Ages 10–16 · 150 XP
|
IoT device audit; public Wi-Fi risks; smart device privacy |
✓ Covered | |
|
Identity Theft & Digital Footprint Defender
Ages 12–18 · 150 XP
|
Digital footprint aggregation; identity theft classification; account hardening |
✓ Covered | |
|
Gaming Safety Defender
Ages 8–16 · 150 XP
|
Gaming platform safety; friend request risk; voice chat boundaries |
✓ Covered | |
|
Deepfake & AI Scam Defender
Ages 10–18 · 150 XP
|
AI voice clone calls; deepfake video classification; AI chatbot catfish DM thread |
✓ Covered | |
|
Smart Device & IoT Defender
Ages 10–18 · 250 XP
|
IoT default credential scenarios; smart speaker permission audit; connected toy triage |
✓ Covered | |
|
Synthetic Media Detective
Ages 12–18 · 250 XP
|
Viral clip verdict; voice message vault; screenshot squad — synthetic media lab |
✓ Covered | |
|
Mind Games: Outsmarting AI Tricksters
Ages 12–18 · 175 XP
|
AI chatbot manipulation; prompt injection awareness; sycophantic AI recognition |
✓ Covered | |
|
Bully Block: Stopping Cyberbullying
Ages 8–18 · 175 XP
|
Cyberbullying upstander training; harassment documentation; platform reporting |
✓ Covered | |
|
Two-Factor Titan
Ages 10–18 · 175 XP
|
Credential stuffing + 2FA defense; SMS vs TOTP vs passkey; MFA fatigue push-bomb; recovery code storage |
✓ Covered | |
|
Social Engineering Sentinel
Ages 10–18 · 175 XP
|
Pretext IT call; school impersonation; tailgating; authority attack on minor; multi-vector boss battle |
✓ Covered |
Every mission also maps to the national CSTA K-12 Computer Science Standards — the universal K-12 cybersecurity crosswalk districts cite alongside their state's framework.
| Mission | CSTA Codes | What's Covered |
|---|---|---|
|
Password Fortress
Ages 8–12 · 100 XP
|
Password Fortress — encryption concepts (NI-2-6); safe credential practices (NI-2-7); cybersecurity ethics (IC-2-4) | |
|
Phishing Pond
Ages 8–12 · 100 XP
|
Phishing Pond — social engineering defense (NI-2-7); phishing as computing impact (IC-2-4); advanced threat analysis (IC-3B-4) | |
|
Privacy Shield
Ages 8–12 · 100 XP
|
Privacy Shield — privacy and personal data (IC-2-4, IC-2-5); digital data protection (NI-2-6) | |
|
Social Savvy
Ages 8–14 · 100 XP
|
Social Savvy — digital citizenship and online identity (IC-2-4); societal impacts of computing (IC-2-5) | |
|
Malware Maze
Ages 10–14 · 120 XP
|
Malware Maze — malware and network threats (NI-2-7); advanced network security (NI-3A-7); computing risks (IC-2-4) | |
|
Phishing Inbox Detective
Ages 10–14 · 120 XP
|
Phishing Inbox Detective — advanced phishing simulation (NI-3A-7); threat analysis (IC-3B-4); safe behaviors (NI-2-7) | |
|
Password Fortress Interactive
Ages 10–14 · 150 XP
|
Password Fortress Interactive — encryption and entropy (NI-2-6, NI-3A-6); authentication practice (NI-2-7) | |
|
Two-Factor Fortress
Ages 10–14 · 150 XP
|
Two-Factor Fortress — MFA implementation (NI-3A-6); authentication threats (NI-3A-7); safe access (NI-2-7) | |
|
Scam Spotter
Ages 10–14 · 150 XP
|
Scam Spotter — social engineering and phone-based threats (NI-2-7); computing impacts (IC-2-4); advanced analysis (IC-3B-4) | |
|
Privacy Guardian
Ages 10–14 · 150 XP
|
Privacy Guardian — privacy protection (IC-2-4, IC-2-5); advanced digital citizenship (IC-3B-4) | |
|
Cyberbullying Defender
Ages 10–14 · 150 XP
|
Cyberbullying Defender — computing impacts on individuals (IC-2-4); community impacts (IC-2-5); inclusive communities (IC-3A-5) | |
|
AI & Deepfake Detective
Ages 12–18 · 150 XP
|
AI & Deepfake Detective — advanced threats from computing (IC-3B-4); AI network threats (NI-3A-7); computing risks (IC-2-4) | |
|
Smart Device & Public Wi-Fi Defender
Ages 10–16 · 150 XP
|
Smart Device & Wi-Fi Defender — IoT and network security (NI-2-7, NI-3A-7); cryptography in practice (NI-3A-6) | |
|
Identity Theft & Digital Footprint Defender
Ages 12–18 · 150 XP
|
Identity Theft Defender — identity privacy (IC-2-4); advanced identity threats (IC-3B-4); network-based attacks (NI-3A-7) | |
|
Gaming Safety Defender
Ages 8–16 · 150 XP
|
Gaming Safety Defender — online safety in games (IC-2-4, IC-2-5); gaming network threats (NI-2-7) | |
|
Deepfake & AI Scam Defender
Ages 10–18 · 150 XP
|
Deepfake & AI Scam Defender — AI-generated threats (IC-3B-4); network-based AI scams (NI-3A-7); defense behaviors (IC-2-4) | |
|
Smart Device & IoT Defender
Ages 10–18 · 250 XP
|
Smart Device & IoT Defender — IoT encryption (NI-3A-6); IoT threat vectors (NI-3A-7); emerging tech risks (IC-3B-4) | |
|
Synthetic Media Detective
Ages 12–18 · 250 XP
|
Synthetic Media Detective — synthetic media as computing threat (IC-3B-4); AI network risks (NI-3A-7); societal impacts (IC-2-5) | |
|
Mind Games: Outsmarting AI Tricksters
Ages 12–18 · 175 XP
|
Mind Games — responsible use of AI tools (IC-3A-5); evaluating AI-generated data authenticity (DA-3A-4); understanding automated system vulnerabilities like prompt injection (CS-3A-4) | |
|
Bully Block: Stopping Cyberbullying
Ages 8–18 · 175 XP
|
Bully Block — impacts of computing on individuals and communities (IC-2-4, IC-2-5); fostering inclusive and safe computing communities (IC-3A-5); upstander identity and harassment documentation protocol | |
|
Two-Factor Titan
Ages 10–18 · 175 XP
|
Two-Factor Titan — multi-factor authentication implementation (NI-3A-6); authentication threat modeling including SIM-swap and credential stuffing (NI-3A-7); safe access control behaviors (NI-2-7) | |
|
Social Engineering Sentinel
Ages 10–18 · 175 XP
|
Social Engineering Sentinel — social engineering as a network and human-layer threat (NI-2-7); computing impacts from manipulation attacks on individuals (IC-2-4); advanced threat analysis of multi-vector social engineering combining pretext, authority, and isolation (IC-3B-4) |
Based on the highest-priority Hawaii framework competencies and grade-level fit.
ISTE crosswalk + Hawaii state table, formatted for curriculum committee review and school board presentations. Free download — no waiting.
Free 30-day pilot — no credit card. We'll pre-fill the Hawaii alignment documentation for your curriculum committee — no extra work on your end.